A first-person game of medicine and dark fantasy · In development
Anatomy of Mercy
Every cure leaves a scar.
Become Julian, an outcast physician in Vespera, a city sealed by quarantine. Examine the sick, choose between treatments that each have a price, and take the material every cure needs from the only place it comes from: other people. Then answer for each of them.
The anatomy of a choice
A saved life does not cancel the cost.
The game does not only ask whether you will kill. It asks whether you will ask someone to sacrifice, whether you will tell a donor the whole truth, whether you will maim an enemy to spare his life, and whether you will spend on your own weapon the material a patient is still waiting for.
- First-person
- Single-player
- Windows PC
- No release date announced
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Difficult choices
The best donor for a dying girl may be the man sent to burn the ward.
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People, not cases
A patient keeps a name, a family and the right to refuse. Even after you have decided for them.
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Faith and medicine
The Church of Light feeds the sick, nurses them, buries them and burns the streets it cannot save. It is right more often than Julian would like.
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A city in quarantine
Gates close between districts. Red cloth marks a sealed house. Three strikes of the bell mean the street burns.
Vespera
The city still breathes. Something beneath it answers.
Vespera grew rich on trade, pilgrimage and medical scholarship. It is dying of the Crimson Plague, which turns blood and marrow to crystal; what the crystal breaks sheds a dust that infects whoever breathes it. The Church of Light calls the disease the Crimson Blemish and answers it with quarantine and fire. Julian calls it blood crystallica and answers it with a knife. In its last stage, the sick begin to see the same things.
Explore VesperaWhat the game is built on
Three things the game will not trade away.
Scope can change and features can be cut. These three cannot, because without them this would be a different game.
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A story with an author
Julian is a written character, not an empty avatar. You do not choose whether he wants to save people. You choose what he is willing to spend doing it, and whether he can accept being told no.
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Dilemmas without a clean way out
No path saves everyone, and refusing to act is a choice as well. Every main road keeps a cost that cannot be undone: a body, a freedom, an obligation, or the trust of someone who was in the room.
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Anatomy as one language
Fighting, taking and healing draw on the same knowledge and the same scarce material. Nothing here is a separate minigame bolted on: the graft that treats a patient and the weapon that keeps Julian alive come out of the same person.
Who is behind it
Anatomy of Mercy is in development.
Anatomy of Mercy is made after hours by two amateurs fascinated by games and programming, working under the name DominDev. There is no release date yet. For press and project enquiries, or simply to say you want to read the stories, write to us.
